PF_02
ProEXR File Description
=Attributes=
channels (chlist)
comments (string): "created with mental ray 3.13.1.9"
compression (compression): Zip
dataWindow (box2i): [0, 0, 7999, 4499]
displayWindow (box2i): [0, 0, 7999, 4499]
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
type (string): "scanlineimage"
=Channels=
A (half)
B (half)
G (half)
R (half)
depth.Z (float)
direct_diffuse.B (half)
direct_diffuse.G (half)
direct_diffuse.R (half)
direct_glossy.B (half)
direct_glossy.G (half)
direct_glossy.R (half)
direct_specular.B (half)
direct_specular.G (half)
direct_specular.R (half)
indirect_diffuse.B (half)
indirect_diffuse.G (half)
indirect_diffuse.R (half)
indirect_glossy.B (half)
indirect_glossy.G (half)
indirect_glossy.R (half)
indirect_glossy_transmission.B (half)
indirect_glossy_transmission.G (half)
indirect_glossy_transmission.R (half)
indirect_specular.B (half)
indirect_specular.G (half)
indirect_specular.R (half)
indirect_specular_transmission.B (half)
indirect_specular_transmission.G (half)
indirect_specular_transmission.R (half)
matte_Glass_hid.B (half)
matte_Glass_hid.G (half)
matte_Glass_hid.R (half)
matte_Leather_Black.B (half)
matte_Leather_Black.G (half)
matte_Leather_Black.R (half)
matte_chrome_Dark.B (half)
matte_chrome_Dark.G (half)
matte_chrome_Dark.R (half)
matte_chrome_bright.B (half)
matte_chrome_bright.G (half)
matte_chrome_bright.R (half)
matte_glass_window_tint.B (half)
matte_glass_window_tint.G (half)
matte_glass_window_tint.R (half)
matte_graphics_White.B (half)
matte_graphics_White.G (half)
matte_graphics_White.R (half)
matte_metal_alum_cast.B (half)
matte_metal_alum_cast.G (half)
matte_metal_alum_cast.R (half)
matte_metal_alum_mchn.B (half)
matte_metal_alum_mchn.G (half)
matte_metal_alum_mchn.R (half)
matte_metal_steel_Rotor.B (half)
matte_metal_steel_Rotor.G (half)
matte_metal_steel_Rotor.R (half)
matte_metal_steel_mchn.B (half)
matte_metal_steel_mchn.G (half)
matte_metal_steel_mchn.R (half)
matte_misc_blackout.B (half)
matte_misc_blackout.G (half)
matte_misc_blackout.R (half)
matte_misc_interior.B (half)
matte_misc_interior.G (half)
matte_misc_interior.R (half)
matte_paint_Red.B (half)
matte_paint_Red.G (half)
matte_paint_Red.R (half)
matte_paint_Stripe_Blue.B (half)
matte_paint_Stripe_Blue.G (half)
matte_paint_Stripe_Blue.R (half)
matte_paint_Stripe_red.B (half)
matte_paint_Stripe_red.G (half)
matte_paint_Stripe_red.R (half)
matte_paint_White.B (half)
matte_paint_White.G (half)
matte_paint_White.R (half)
matte_paint_black.B (half)
matte_paint_black.G (half)
matte_paint_black.R (half)
matte_paint_body.B (half)
matte_paint_body.G (half)
matte_paint_body.R (half)
matte_plastic_Red_Logo.B (half)
matte_plastic_Red_Logo.G (half)
matte_plastic_Red_Logo.R (half)
matte_plastic_amber_trans.B (half)
matte_plastic_amber_trans.G (half)
matte_plastic_amber_trans.R (half)
matte_plastic_black_shiny_tex.B (half)
matte_plastic_black_shiny_tex.G (half)
matte_plastic_black_shiny_tex.R (half)
matte_plastic_black_smooth.B (half)
matte_plastic_black_smooth.G (half)
matte_plastic_black_smooth.R (half)
matte_plastic_black_txt.B (half)
matte_plastic_black_txt.G (half)
matte_plastic_black_txt.R (half)
matte_plastic_clear.B (half)
matte_plastic_clear.G (half)
matte_plastic_clear.R (half)
matte_plastic_red_Tex_trans.B (half)
matte_plastic_red_Tex_trans.G (half)
matte_plastic_red_Tex_trans.R (half)
matte_plastic_red_trans.B (half)
matte_plastic_red_trans.G (half)
matte_plastic_red_trans.R (half)
matte_rubber_tire.B (half)
matte_rubber_tire.G (half)
matte_rubber_tire.R (half)
normal.NX (float)
normal.NY (float)
normal.NZ (float)
position.NX (float)
position.NY (float)
position.NZ (float)